In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory.
Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play.
My mini review of Colony after one play with the designer and publisher Ted Alspach at Bezier Games' headquarters. This is a dice drafting, engine / tableau building game that has a variable setup. It's set in a futuristic world where you must gain both stable and unstable resources to build your empire. Here is the interview with Ted Alspach - https://youtu.be/vdvht2XVN2A The Game Boy Geek Produces Hi-Quality, Hi-Energy Board Games review with new content at least every other day. Meet up on these Web & social media platforms: Website - www.GameBoyGeek.com Facebook - http://www.Facebook.com/TheGameBoyGeek Twitter - http://www.Twitter.com/TheGameBoyGeek Instagram - http://www.Instagram.com/TheGameBoyGeek Podcast - RSS - http://gameboygeek.podbean.com/feed/ Podcast iTunes - https://itunes.apple.com/us/podcast/game-boy-geek-hi-quality-hi/id1042741475 Click Here to our sponsor Visit Miniature Market: http://goo.gl/gQvHmz
Colony Review ...My mini review of Colony after one play with the designer and ...