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Product Description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Product Videos

Seafall - How To Play 37:51

Watch It Played is a series designed to teach and play games. In this episode we're going to learn how to play SeaFall. If you have any questions, please do not hesitate to ask a question in the Youtube comments below. Email: watchitplayed(at)live(dot)com Twitter: @watchitplayed Periscope: @watchitplayed Facebook: Instagram: @watchitplayed Consider giving us a vote at Board Game Links: Get A Watch It Played Microbadge: We truly appreciate your views, feedback and subscriptions. INDEX 00:00 - Introduction 01:29 - The Setup 05:29 - Game Play Overview 06:09 - Winter Phase 09:13 - Starting A Round 09:45 - Starting A Turn 11:45 - Hiring A Guild 12:01 - The Sail Action 12:39 - Map Elements 13:28 - Island Sites 13:40 - Rearranging Goods 14:08 - The Explorer's Guild - Explore 1 Site 16:53 - A Sunk Ship 17:36 - The Explorer's Map 18:11 - The Explorer's Guild - Research 18:41 - The Builder's Guild - Repair All or 1 Upgrade 19:53 - Enmity Tokens 20:19 - The Builder's Guild - Build 1 Structure 20:54 - Offering A Reputation Token 21:20 - The Merchant's Guild - Buy 2 Goods 22:06 - The Merchant's Guild - Sell 2 Goods 22:38 - The Soldier's Guild - Collect Taxes 22:45 - The Soldier's Guild - Raid 1 Site 25:22 - Raiding and Plundering a Province 28:41 - Raiding and Plundering a Island 29:59 - Raiding Ships 30:12 - Claiming A Milestone 30:35 - Claiming A Milestone In The Prologue 30:51 - Exhausting An Advisor 30:58 - Ending A Round 31:31 - How To End The Game 31:54 - End Of Game Steps 36:15 - Between Games 36:34 - Ending The Campaign 36:57 - Conclusion

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Other Details

Rob Daviau, JR Honeycutt
3 - 5 Players
90 - 120 Min
Suggested Age:
Year Originally Published:
Civilization, Exploration, Legacy, Nautical, Strategy, Thematic
Campaign / Battle Card Driven, Grid Movement, Hand Management, Time Track, Trading, Variable Player Powers
More Info:

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